Lucas Martinic

XR creative technologist & developer, based in Berlin, from Chile.

About me

XR creative technologist & developer

Hi, I'm a programmer, musician and creator, and most of what I make sits where code, sound and shared experiences meet. From building little games for my sisters when I was 9, to touring the world with my band Trementina, to becoming a VR engineer, the same itch keeps showing up: I want to make things people can step into together.

That itch took a turn in 2015. I was on tour, tried VR for the first time (Tilt Brush, painting in 3D, standing inside my own brushstrokes) and the feeling of being somewhere with someone else, in a space that didn't really exist, never left me. So I moved to Berlin, studied, and ended up teaching and mentoring at XR Bootcamp. Since then I've worked with start-ups here and abroad, mostly around XR, education, and lately, art.

I'm self-taught, and I tend to notice where the tools just don't exist yet. Instead of waiting around, I build them. A few of mine live on the Unity Asset Store and have caught on with people who are just getting started. Every missing tool feels like an invitation to prototype something.

In 2022 I was lead developer on artist Chloé Lee's VR piece Temporal World: her concept, my job to make it real (it premiered at SXSW 2023 and has toured since), and in 2024 I spoke on XR and AI at GITEX Global in Dubai. That same year I built my XR Colorpicker at Stockholm's XR Hack, an eye-dropper for the real world: point a Logitech MX Stylus at any object and pull its colour out to paint with. It won two awards at the jam and got written up by Creative Bloq.

Working with Chloé grew into Present Futures, the Berlin spatial-computing studio we co-founded: she drives the artistic concepts, I lead the development that turns them into something you can walk into. That's how we built our award-winning installations Reflections of Little Red Dot and Inter(mediate) Spaces, which play with what it means to share a space that's part real, part rendered.

And I keep finding my way back to music. Inkphony, our mixed-reality music app, lets you compose and perform inside an immersive space. My two worlds in one. It won XRCC 2025 and the Meta Horizon Start Developer Competition ($100K). Games, music, teaching, art: I keep circling the same question: how do you make something lots of people can enjoy together?

Present Futures

My company

Present Futures is a Berlin-based, award-winning immersive media and software studio I co-founded in 2023 with artist and filmmaker Chloé Lee.

Chloé leads the artistic concepts and I lead the development that brings them to life: XR art, ethical AI tools, and community-driven archival work that lives at the intersection of technology and human connection.

presentfutures.de →

Projects & Work

Things I’ve built

100 Prototypes is my ongoing series of Mixed Reality experiments on the Meta Quest 3: each one a single "what if," built to feel a new kind of interaction. Swipe through a few:

100 Prototypes: Mixed Reality interaction experiments (Meta Quest 3)

Lately I've been chasing a problem I kept hitting myself: reporting as a developer. Building alongside AI agents across several projects at once, it's easy to lose the thread of what you actually did, and then you still have to report it, to your team, your clients, and the public. I'm building two products to fix that. mydev.cat is a pixel cat that lives on your desktop and logs your work as you code, local-first and yours forever, then turns it into the reports you owe people: standups and sprint summaries for your team, work reports for clients, and changelogs and build-in-public updates for everyone else. Its companion mydev.day is one diary for everything you ship: a hosted timeline fed by your AI agents (via an MCP server), your GitHub commits, and screenshots and clips, private by default and publishable when you want.

Present Futures is the Berlin spatial-computing studio I co-founded with artist Chloé Lee: art at the intersection of technology, built on the belief that technology should serve human connection. It grew out of Temporal World (2023), Chloé's generative haptic VR piece where visitors wearing a custom haptic jacket explore shifting landscapes at varying temporal speeds. I was lead VR developer; it premiered at SXSW 2023 and was nominated for Best XR Experience at the European XR Awards. Then came Reflections of Little Red Dot (2025), a mixed-reality installation where a custom-built slide projector triggers virtual scenes blending past and future Singapore: winner of the SXSW XR Experience Jury Prize, Venice Immersive's Bisato d'Oro and the Geneva International Film Festival's Reflet d'Or. Our latest, Inter(mediate) Spaces (2026, ongoing), pairs two participants to explore a global archive of reflections on community and memory, then collaborate with AI systems to generate a shared environment: an official selection at SXSW 2026, shown at Goethe-Institut Montreal and Onassis ONX Studio in New York.

Teaching runs alongside building. At XR Bootcamp I was master trainer of the Foundations bootcamp, mentoring developers, designers and founders from around the world through their first VR and mixed-reality projects, and lead developer on an XR research project with FFHS University in Switzerland. Watching someone ship their first immersive prototype never gets old. It's the same energy I bring to the bootcamps and workshops I run back in Chile.

I also publish XR multiplayer and networking templates on the Unity Asset Store, used by developers who are just getting started. Earlier stops: Chatterbug, building VR for language learning.

Articles, Mentions & Talks

Press, coverage & speaking

A shelf of places my work has shown up.

Talks: speaking about XR, AI and spatial computing.

Workshops: teaching people to build with XR and AI.

Awards & Hackathons

Trophy shelf

Award-winning XR creative. The trophy shelf, newest first:

Music

Trementina & beyond

Before code, there was music. I toured the world playing bass in Trementina, and it was on the road, between shows, that I tried VR for the first time and changed course.

Music still shapes how I think about rhythm, structure, and building experiences people share.

It also led me to build Garage Heroes (early 2026), a mobile game where you put together your own band and write real songs with the help of AI. Get it on Google Play.

Hardware & Making

Soldering bench

Arduino, soldering iron, a drawer of components. I like making physical things that blink, move, and occasionally work, including custom wearable and haptic interfaces for immersive installations.

My favourite build so far is the custom projector for Reflections of Little Red Dot (Present Futures, dir. Chloé Lee). I rebuilt a real retro slide projector into a tangible controller: you grab a physical slide, push it into the carriage, and that single, familiar gesture cues the matching chapter of the holographic archive inside the headset. Making an old mechanical object drive a mixed-reality scene meant marrying the hardware (sensing, wiring, and the projector's own mechanism) to the real-time experience running on the Quest.

Hobbies

Off the clock

Skateboarding, making music, soldering things together, and a rotating cast of other obsessions.

I skated obsessively as a teenager: enough to land nollie tre flips, switch inward heelflips and caballerial flips consistently. These days the board mostly lives on the wall, but I still pick it up from time to time to roll around and pop a few kickflips.

Chile

Where I’m from

I'm from Chile, that impossibly long ribbon of a country pinned between the Andes and the Pacific. I grew up and started out as a developer in Santiago, building VR/AR training experiences and games for a Chilean audience before heading to Berlin.

Berlin

Where I am now

These days I'm based in Berlin, where I moved after discovering VR on tour. It's where I trained and mentored at XR Bootcamp, co-founded Present Futures, and where I organize the Unity Meetup Berlin.

Contact

Say hi

The best way to reach me:

Setting up the room…